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Overview |
Courses |
Instructors |
Advisory Board |
How to Apply
Instructors
Jason MacCoy
MacCoy has worked for Sierra online as a production artist creating models, texture maps, animation, storyboards and concept art. He recently contributed to the National Skill Standards Board, authoring Skill Standards for Electronic Game Content Production. In addition, he teaches Maya, 3Dmax and art classes including storyboarding, anatomy and concept design. MacCoy builds a strong foundation for his students based on the fundamentals and focused on meeting the direct needs of the job market. Once students establish these marketable skills they are prepared to create their own visions and reach their maximum potential as artists.
Tito Pagan
Pagan has helped develop over 26 published game titles. His industry experiences include level designer, environment lead, animation lead, character modeler, concept artist, art director, and motion capture director. Currently working for WildTangent, Pagan continues to provide art direction for the creation of compelling 3D art content in original interactive games distributed on DVD and the Internet. Pagan has written several articles for Game Developer magazine, has taught at DigiPen Institute of Technology, lectured at industry events and has contributed chapters to published industry books. Pagan has a Bachelor of Design from the University of Florida.
Instructors are subject to change.
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